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Immortalis was the blockbuster card trading game released for android and iOS making revenue of more than 1 million $ per month during it's peak, it combined a single player questing story experience as well as competitive guild versus guild battles

 

Over my time working on Immortalis my work focused on:

  - Card balancing (Stats and skills)

  - Card concept creation

  - Event reward balancing

  - Setting up in-game events

Achievements:

  -Designed and published more than 200 cards in-game

  -Took over the entire Game Design related tasks during the last 6 months of the game

  -Was the contact point for every team involved in the game (Loca, Graphic Design, QA, Programmers)

 

I started working on Immortalis in 2014, long after It was released, me and the rest of the team continued to constantly produce the same amount of new content as well as fixing and improving various aspects of the game before it closed down. During the last months, I was the only game designer in the team (4 GDs were in the team when I joined) and I was solely responsible for all of the Game Design related aspects of the game.

 

Immortalis

 

 

 

 

Platform: Android / iOS
 
Position: Junior Games Designer
 
Duration: 1,5 years
 
 
 

 

 

 

 

Card Creation Process
 
 
 

 

 

 

 

 

The card creation process involved creating a document much like the one presented below

 

 

Inside the document I would create a description about the character, explain the visual aspects (armor, weapon(s), background etc.) as well as include images which would help the artist to get a very comprehensive idea about what the card should look like

The images contained would be images easily researched on the web but never duplicated in the end result.

 

The themes used to create these images varied from historical figures and events to purely mythological or imaginary creatures. By the end I had designed over 200 card concepts which all were introduced into the game as new content. Some are displayed below.

To create a solid concept for the cards, once the theme had been decided, I would research on the specific characters and themes to get inspired for the concept. Furthermore, to make the image more noteworthy I would try to re-create events specific to the theme (historical battles, duels) that would make an impact on the players.

All of the final images displayed above were created by the artists working for Aeria Games GmbH and the companies collaborating with Aeria Games GmbH.

Overview
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