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Accel Chroma
Platform: PC
 
Position: Level Designer
 
Engine: Unreal Development Kit
 
 
 
 
 
 

 

 

 

 

Accel Chroma was a Project that me and 40 other students participated in 2013. The aim of the project was to create the best game that we could within 5 days. The team was composed from Programmers and Game Designers to Artists, Graphic and Sound Designers.

Overview
                                                                       Contribution:
 
                                                 -Car Handling
                                                 -Level Concept
                                                 -Level Design
                                                 -Communication with Artists and Programmers to deliver tasks
 
 
 
 
 
 
 

 

 

 

 

We didn't get to finish the project by the end of the 5 days but by the end every member in the team was excited about what we had created
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