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Game Designer
Accel Chroma
Platform: PC
Position: Level Designer
Engine: Unreal Development Kit
Accel Chroma was a Project that me and 40 other students participated in 2013. The aim of the project was to create the best game that we could within 5 days. The team was composed from Programmers and Game Designers to Artists, Graphic and Sound Designers.
Overview
Contribution:
-Car Handling
-Level Concept
-Level Design
-Communication with Artists and Programmers to deliver tasks
We didn't get to finish the project by the end of the 5 days but by the end every member in the team was excited about what we had created
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